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HORSE RACING BETTING RULES

  • Betmania.ag pays track odds up to the house limits as specified in our max payout table.
  • There is a maximum net profit on each individual race based on the track lists.
  • Daily Doubles, Pick 3’s, and Pick 4’s count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.
  • There are no house odds. If there are no track payoffs for a certain type of bet, all bets on that type will be refunded.
  • If a track is not listed on the track list, the Maximum Net Profit defaults to $5,000, and action will be granted upon management approval.
  • Any attempt to play negative pool hedges will result in account suspension.
  • Horses are identified by saddlecloth number, not by name. Clients are responsible for their selections of both horse and race numbers.
  • When you bet on a horse that is paired, your bet includes all horses running under said number. If part of an entry is scratched and part of an entry runs, all bets have action. There is no "must go" action as part of the entry.
  • The time a bet is accepted will always be compared to the off time provided by the track (seconds are taken into consideration) and graded accordingly. If a bet is accepted after the race has begun it will be disqualified from any winnings and refunded.
  • We reserve the right, at our discretion, to change, modify, add, or remove customers from our Horse Rebate Program at any time.

SCRATCHES:

  • If a horse is scratched, all Win/Place/Show bets will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).
  • For Daily Doubles, Pick 3's, and Pick 4's, if a horse is scratched before any leg, a consolation prize will be paid on that combo, as specified by the track. If the track doesn’t pay a consolation, bets with these combinations will be refunded accordingly.

Track payout limits (per race)

Special Category (MAX PAYOUT $50 000 per race)

  • All Breeders' Cup Races
  • Belmont Stakes
  • Dubai Racing
  • Kentucky Derby
  • Preakness Stakes

A Tracks (MAX PAYOUT $20,000 per race)

  • Aqueduct
  • Arlington
  • Belmont
  • Churchill
  • Del Mar
  • Fairplex
  • Gulfstream
  • Hollywood Park
  • Keenland
  • Louisiana Downs
  • Meadowlands
  • Santa Anita
  • Saratoga

B Tracks (MAX PAYOUT $13,000 per race)

  • Calder
  • Fairgrounds
  • Golden Gate
  • Hawthorne
  • Monmouth
  • Mountaineer
  • Oaklawn
  • Pimlico
  • Turf Paradise
  • Turfway Park

C Tracks (MAX PAYOUT $8,000 per race)

  • Bay Meadows
  • Colonial
  • Delaware
  • Delta Downs
  • Ellis Park
  • Finger Lakes
  • Laurel
  • Lone Star
  • Meadowlands Harness
  • Philadelphia Park
  • Tampa Bay Downs
  • Woodbine

D Tracks (MAX PAYOUT $3,000 per race)

  • Balmoral Park
  • Beulah
  • Cal Expo
  • Charlestown
  • Dover Downs
  • Emerald
  • Evangeline
  • Fort Erie
  • Freehold
  • Hawthorne Harness
  • Hoosier (TB)
  • Indiana Downs (TB)
  • Kentucky Downs
  • Los Alamitos
  • Maywood Park
  • Mohawk Raceway
  • Monticello
  • Northfield
  • Pen National
  • Pocono Downs
  • Pomona
  • Pompano Park
  • Portland Meadows
  • Prairie Meadows
  • Presque Isles
  • Remington
  • Retama
  • River Downs
  • Ruidoso Downs
  • Sam Houston
  • Santa Rosa
  • Solano
  • Suffolk
  • Sunland
  • The Meadows
  • Thistledown
  • Timonium
  • Woodbine Harness
  • Yavapai
  • Yonkers
  Special Category
(50000 Max Payout)

A Tracks
(20000 Max Payout)

B Tracks
(13000 Max Payout)
C Tracks
(8000 Max Payout)
D Tracks
(3000 Max Payout)
Win Track odds Track odds Track odds Track odds Track odds
Place Track odds Track odds Track odds Track odds Track odds
Show Track odds Track odds Track odds Track odds Track odds
Exacta 502/2 502/2 502/2 302/2 302/2
Quinella 302/2 302/2 302/2 202/2 202/2
Trifecta 1002/2 1002/2 1002/2 602/2 602/2
Superfecta 3002/2 3002/2 2002/2 1002/2  
Daily Double 252/2 252/2 252/2 252/2 252/2
Pk3 1002/2 1002/2 1002/2 602/2  
Pk4 3002/2 3002/2 2002/2 10002/2  
Pk6 10002/2 10002/2 10002/2 5002/2  

Thoroughbred Racing

Items to consider when wagering on thoroughbred racing

Here are some simple tactics which may be helpful to a new bettor:

1. bet on the favorite

The favorite is the horse with the lowest odds or the one on which the most money has been wagered. Favorites win approximately one third of the time. This is not necessarily a sound wagering strategy as favorites can pay very little.

2. Purchase a tip sheet or handicapping aid

These are prepared by professional handicappers and may provide useful wagering selections

3. View the horses

Watch the broadcast signal while the horses are in the paddock and in the Post Parade.

Following are some handicapping factors that can be used to aid in placing a wager:

1. Class

Class is difficult to define, but it is unmistakable at the racetrack. Horses seem to sort themselves into competitive levels.

2. Pace

"Pace makes the race". This old racing expression points to another element to consider when placing your bets -- the pace of the race. A horse generally can't have it both ways. That is, he can't run extremely fast early and still have enough left in reserve to run fast late in the race. A fast pace generally means that the horses on the front will tire out and thus help the runners that are closing ground. If the past performances indicate that there are several speed horses in a race, it might be a good idea to consider a horse that likes to rally in the stretch. On the other hand, a slow pace will help the horses near the front because they should have something left for the end of the race. In studying the past performances, you might find only one legitimate speed horse in a particular race. If that horse gets loose on the front end and has the pace all to himself with no pressure being applied to him, he figures to have something left for the homestretch and should be hard to overtake.

3. Trainers and Jockeys

It's always wise to take into account the human factor. Some trainers do well with 2-year-olds while others are particularly adept with horses shipping in from long distances. Some jockeys seem to ride better on the front end, and others are better known for their come-from-behind style. A good idea is to check the standings, which show the leading trainers and jockeys at the meeting.

4. Changes in equipment

Blinkers are used on horses to limit their vision and to prevent them from swerving from objects or other horses. It's worth noting changes in blinkers - a horse wearing them for the first time (or for the first time in a number of starts) or racing without them for the first time. Mud calks are used for off tracks. Calks, pointed extensions or cleats on a horseshoe, are designed to prevent a horse from slipping. Certain other equipment worn by the horses is noted in the past performances.

5. Trip

It is important for a bettor to watch his horse during the running of the race and again on the replays after the race to observe what kind of trip he had. Was the horse squeezed back at the start, or carried wide on the turn, or blocked at the quarter pole? A horse who loses a race because of a troubled trip might be a good bet in his next start. Usually trouble encountered by a horse in a race is shown in the past performance lines.

6. Weight

Weight, the old saying goes, will stop a freight train, so it's especially important to notice when horses are carrying considerably more weight than they did in their last start. Conversely, it's just as significant to watch for horses that are carrying much less weight than they did in their last outing. One theory is that weight plays a bigger role in long races, but another line of reason is that weight is every bit as important in sprints.

7. Breeding

Breeding is an inexact science, but a careful study of pedigrees can enhance a bettor's chances at the races. Some horses are bred for speed, others have inherited stamina from their sires and dams and are able to run long distances and certain horses are bred for grass racing.

8. Condition

Condition may be the most difficult handicapping factor to master. It is defined as the fitness of a thoroughbred - how prepared he is to run a particular race. The dates of the horse's most recent workouts and races and the probable effects of this activity on his current condition are highly important. If a horse is racing for the first time in a month or so, a steady pattern of workouts is a good indication of fitness. A good time for a workout generally is when a horse covers the distance in 12 seconds or less for each furlong - 36 seconds or less for three furlongs, 48 seconds or less for four furlongs, etc. A "short" horse is one not trained up to the last ounce of his energy and thus not fit enough for the race he's running in. He'll tire, and his stride will shorten before the end of the race.

9. Medication

Lasix and Butazolidin are medications administered to racehorses. Lasix, a diuretic, is used to control bleeding (certain horses bleed from a ruptured vein - or veins - in the nostrils, the pharynx or the lungs), and Bute is an anti-inflammatory medication. Some handicappers pay close attention to a horse racing on Lasix or Bute for the first time, believing that these medications might enhance that runner's performance.

GLOSSARY OF KEY TERMS

  • Entry - A horse entered in a race is called an entry. And on rare occasions, two or more horses are said to be "coupled" and run as an "entry," comprising a single wagering unit. A bet on one horse of an entry is a bet on both.

    Furlong - One-eighth of a mile or 220 yards. Races are measured in furlongs.

    Morning Line - Approximate odds printed in the program and posted before wagering begins. This is a forecast of how the morning line maker believes wagering will occur In a particular race.

    Post Position - A horse's position in the starting gate, numbered from the inner rail outward.

    Purse - The amount of prize money distributed to the owners of the first five or six finishers in a race (varies by state).

Quarter Racing

Items to consider when wagering on quarter horse racing

Following are some handicapping factors that can be used to aid in placing a wager:

Straightaway American Quarter Horse racing is an all-out burst of speed from the starting gate with every horse trying to put a head in front at the finish. There is no time to maneuver for position or come from behind in the final stretch run as in Thoroughbred racing. Therefore, the experienced handicapper can concentrate on speed, class, jockey/trainer combinations and track conditions without having to spend time trying to predict how the race will be run.

The American Quarter Horse may be America's most consistent athlete. In 1993, American Quarter Horse wagering favorites finished in the money (first, second or third) 71% of the time, while winning 35%. Those are figures that can't be claimed by Thoroughbred or Standardbred racing! But that's not saying American Quarter Horse racing lacks the excitement of winning long shots. With 39% of the horses finishing first, second or third going off with odds of 5-1 or greater, you know the exotic bets must have paid some handsome rewards.

The key is knowing how to cash in on those rewards yourself. But how? The answer is knowledge. If you're a smart handicapper you'll do your homework by learning everything you can about the horse, its rider, trainer, bloodline, competition and even the surface the horse will run on.

1. Class

Class is probably the most important factor in handicapping. Analyze everything you see, hear or read in the context of class. In the most basic sense, class refers to the ability to win, produce winners and develop high quality, competitive races. Class not only involves racehorses, but sires and dams, owners, breeders, trainers, jockeys, races and even tracks. Think of class in terms of levels of excellence and a competitive edge. Here's an example of class in a racehorse compared to other athletes. During the 1987 National Football League strike, many talented athletes replaced striking players. The replacements made for some exciting Sunday afternoons. But only a few of the replacements were able to keep their jobs when the striking players returned. The reason? They were simply not up to the superior play of the regulars. In other words, they were outclassed. The same can be true of a racehorse. For instance, a horse that may win with a fast time in claiming races would probably lose when going against horses that regularly participate in stakes race competition with similar race times. Here's how class relates to a racetrack. A horse with a 96 speed index and first place finish at Sunland Park is not necessarily the same as a horse with a 96 speed index and first place finish at Remington Park. Although both are two of American Quarter Horse racing's finest racing facilities, Remington Park emphasizes American Quarter Horse racing, carries many more graded stakes and the average purse structure is significantly higher, thus attracting more of American Quarter Horse racing's premier performers.

2. Before Race Day Preparations

In order to evaluate the entrants in any race, you'll need historical data or past performances, as they are called.

3. Reading between the lines

The past performance information for each horse in a race is there in black and white for everyone wagering on the race to follow. The only way you can out-handicap the competition is if you can read between the lines.

4. RACE FREQUENCY

As many as 10 of a horse's past races are listed by date beginning with the most recent race. TIP - Look for excessive or irregular layoffs between races which could indicate a fitness problem that could keep the horse from running true to form. Conversely, look for a history of regular layoffs with an immediate return to peak form.

5. TRACK CONDITION

Weather can change a track's condition quickly. Dirt tracks are rated as follows: ft-fast; sy-sloppy; m-muddy; gd-good; sl-slow; hy-heavy; fr-frozen. TIP - Horses that performed well in conditions similar to today's could have the edge.

6. DISTANCE

There are three types of races in American Quarter Horse racing: short sprints of 220, 250, 300, 330 and 350 yards; long sprints of 400, 440, 550 and 660 yards; and distance or races around one turn of 770, 870 and 1,000 yards. TIP - Determine the horse's suitability to today's distance. A horse that performs well at short distances could fade during a longer race. And conversely, a horse that breaks slowly but performs well in the stretch may need the extra distance to win. In some cases, American Quarter Horses, which have not been top performers at short or long sprints, may become competitive at 870 yards.

7. TYPES OF RACES

Maiden, Speed Index, Trial, Claiming, Allowance, Handicap and Stakes. You'll find a more complete description later and in the glossary. TIP - Think of race classifications as levels of the class of horse they attract with stakes races being the highest and $2,000 maiden claiming the lowest. The conditions of a race (non-winners of two, three or four) or claiming prices ($2,000-$20,000) are significant differences in the same type of race.

8. POST POSITION

At certain times or conditions, tracks might have surfaces which favor the inside, middle or outside post positions. Most programs list the percentage of wins from each post position. Some horses also favor certain post positions. TIP - On races around the turn, unless a horse has a great deal of early speed to go to the front and take the inside rail, an outside post position is definitely a disadvantage. A fast-breaking horse that usually wins when it breaks first can have an edge when positioned with room to run. Look for horses that break well with a post position between two horses that generally do not get away fast. In straightaway races, the one hole is generally a disadvantage, while the outside might be an advantage.

9. POSITION CALLS

A horse's position during a race and its lengths behind the front-runner are generally described at four locations along the race: the break call at two strides or ten yards from the starting gate; the first stretch call at the 1/8 pole or 220 yards from the finish; the second stretch call at the 1/16 pole or 110 yards from the finish; and at the finish. TIP - Positioning and ability to make up ground can reveal a lot about the horse you're evaluating; his suitability to today's distance; and a pattern of improvement as the race progresses.

10. MEDICATIONS

The two types of legally permitted medications are Bute and Lasix. Bute is an anti-inflammatory drug used to reduce stiffness. Lasix is a diuretic used to treat respiratory bleeding some athletes experience. TIP - If a horse is on the first-time Lasix list and has shown good early performance in past races but has faded toward the end, the effects of Lasix might make a difference in his next race.

11. EQUIPMENT

The symbol "b" indicates the horse wore blinkers during a race. TIP - A horse which has been running erratically and shows to be wearing blinkers for the first time might be a good wager.

12. WEIGHT

The total amount of weight a horse is required to carry (including jockey and tack). TIP - In American Quarter Horse racing, weight is not a major factor in the shorter races. However, in races of 440 yards or more, it does have some importance. The horses with the best performance records may be required to carry the most weight in an attempt to make a more even contest. Look for a horse's ability to carry more weight in his previous races.

13. TIME and INDIVIDUAL TIME

The time of the race (the winner's time) and the time of the individual horse are shown in seconds and hundredths of seconds. TIP - Use best recent times at today's distance, conditions and racetrack. Keep the different elements of class in mind while making your comparisons.

14. SPEED INDEX

The speed index is an evaluation of a horse's speed in a race versus the three fastest winning times for the same distance each year for the previous three years at the same racetrack. TIP - An average of best recent speed indexes is a good basis for comparison. Again, keep the elements of class, wind and track condition in mind.

15. JOCKEYS

At any given track, there is a broad range of talent. Generally speaking, the best horses will have the best riders (ones who can be found on the leading rider list in your program). TIP - Jockey changes can affect the outcome of a race. For instance, if you note that a leading jockey has been taken off his regular mount and switched to another, you could have a better chance of a winning bet on his new mount.

16. TRAINERS

As with jockeys, any given track will have a broad range of trainers, with varying degrees of expertise and experience. TIP - Pay attention to their winning percentages, not just their total wins, as a good trainer with a few horses will never lead the trainer's list. Try to keep track of a trainer's ability with different classes or ages of horses. Some trainers are better with claiming horses, while others concentrate on stakes performers.

17. BREEDING

A listing of horse's sire, dam and dam's sire. TIP - As a general rule, pedigree has a significant influence on a horse's natural ability to run. Keep note of the leading sires and dams as well as breeders and owners when considering class. This is especially true when handicapping two-year-olds and first-time starters.

18. MONEY LINE

The number of starts, wins, places (second), shows (thirds) and purse money won this year and last year. The lifetime total of wins and in-the-money (first, seconds and thirds) and lifetime purse money. TIP - Can be an indication of improvement or deterioration and class. Compare percentages of wins, in-the-money or average money earned per start.

Glossary of key terms

  • Blanket Finish - Or photo-finish in which two or more horses are very close at finish (one can "Throw a blanket over them"). Very common in American Quarter Horse racing.

    Bullring - A racetrack with either a half-mile or 5/8ths mile oval.

    Register of Merit - A Register of Merit is designed to establish a record of outstanding performance. There are three Registers of Merit- one for racing, one for halter and one for performance events- but not a separate Register of Merit for each performance event. A horse has received at least one official Speed Index Rating of 80 or higher in racing. Qualified horses registered with the Jockey Club of New York City will be listed and treated as racing Register of Merit qualifiers for all purposes except that they shall not receive a certificate of Register of Merit or year-end awards. Until 1956 a Grade A was a 75 or better speed index, 1957 to 1975 Grade AA was an 85 or better. From 1976 to 1985 a Register of merit could be earned by an 80 or better speed index or by earning 10 racing points. From 1986 to present a Register of Merit could only be earned by a speed index of 80 or better.

TAAA- 100
AAA- 95
AA- 85
A- 75
B- 65
C- 55
D- 45
  • Schooling Race - A non-pari-mutuel preparatory race, which conforms to requirements adopted by the state racing commission.

    Tongue Strap - Strap or tape bandage used to tie down a horse's tongue to prevent choking in a race or workout.

    Trial - Race in which eligible horses compete to determine the finalists in a nomination race.

The following rules and regulations cover Daily Double Horse racing betting at BetMania.

The daily double involves picking the winning horse in two successive races on the same track. All tracks offer the early daily double which involves races No. 1 and No. 2. Most tracks also offer a late daily double which is the last two races of the day. Some tracks also offer a rolling daily double which is on any two consecutive races. To win a daily double you must pick the winning horse in each of the two races. Combination bets can also be made on daily doubles.

Double Wheel

When you are confident of a horse winning either of these two races but are uncertain of the outcome of the other race, especially if the horse in which you are confident has good to excellent odds, you might want to consider the daily double wheel. In this bet you bet your key horse with all the horses in the other race. Your key horse might be in either of the two races. Tell the clerk EX. : "In Santa Anita, race 1, give me a $2 Daily Double wheel the 5 with ALL"; if you are confident in the No. 5 horse winning the first of the two races. But if your key horse is the No. 3 in the second of the two races tell the clerk i.e. "$2 Daily Double wheel ALL with 3". The formula for calculating the cost of the daily double wheel is simply the number of horses in the first leg times the number of horses on the second leg, times the dollar value of your bet.

Example: The race other than the race containing your key horse has 10 horses and you wish to make a $2 bet. (2 x 1 x 10 = $20)

Daily Double Part-Wheel

The daily double part-wheel bet is a further refinement of the daily double wheel bet. This allows you to exercise your handicapping skills to eliminate all horses that you think will not win the race. This will reduce the size of your investment.

Example: As in the example in the daily double wheel above you have a key horse in one race and 10 horses in the other race. But you have decided that only five of the 10 horses have a chance of winning their race. So, by doing a daily double part wheel, you have one horse in combination with five horses and if you wish to bet a $2 bet your cost would be (2 x 5 = $10). You just saved yourself $10 over the full wheel bet and hopefully you did not throw out the winning horse. If for example, you decided that the No. 5 horse will win the first race of the double and that either horses No. 2, No. 4, No. 5, No. 8 or No. 9 will win the second race of the double you would tell the clerk i.e. ($2 Daily Double Part Wheel 5 with 2, 4, 5, 8, 9). NOTE: A $10 daily double part wheel (5 with 2,4,5,8,9) would cost (10 x 5 = $50).

The following rules and regulations cover Exacta horse racing betting at BetMania.

With this bet you must pick the first two finishing horses in the exact order of their finish. In other words, you must pick the horse that wins and the horse that finishes second.

Exacta Box

A "box" on two or more horses in a race means taking all the possible combinations of those horses in each place of finish. If you have determined that two horses are the best in the race but you are not sure which one will win and which one will finish second, then the safest bet is to do the exacta box. You can box more than two horses, but it is very important to remember that with each additional horse you add to the box the cost of the bet goes up substantially. The formula for calculating the cost of an exacta box is (horses in box) x (horses in box minus 1) x (dollar amount of bet). A $2 box of two horses would be (2 x 1 x 2) = $4. A $2 box of three horses would be (3 x 2 x 2) = $12. A $2 box of four horses would be (4 x 3 x 2) = $24. As you can see the cost of the exacta box increases greatly with each additional horse. Also remember that you can bet a $1 exacta box. This reduces the amount of your bet by 50% but also reduces your earnings by 50%.

Exacta Wheels

If you are confident in a horse winning a race, but may have several choices as to the second place finisher, you may elect to do an exacta wheel. If for example, you think the No. 4 horse is going to win and either the No. 2, No. 5, No. 7, or No. 10 horse will finish second, you could place the following wager: ($2 exacta wheel the 4 WITH the 2, 5, 7, 10). Following the same formula for calculating the cost of the exacta bet as above we have (1 x 4 x 2) = $8. So it will cost you $8 to do an exacta wheel with one horse to win and any one of four horses to finish second.

Another point to note is that some horses do not like to win. They allow other horses to pass them without making an extra effort to win the race. This can easily be determined by simply looking at their past performances. If for example, their racing record indicates that they have won one race and have finished second six times, you may want to place multiple horses in the win column and the horse that usually finishes in second place in the place column. The previous bet might be ($2 Exacta Wheel the 2, 5, 7, 10 WITH the 4).
 

In order to win a Pick 3 bet you are required to select the winning horse in three consecutive races. Most tracks only offer one or two pick 3 opportunities per day. Some tracks offer a rolling pick 3 in which every race is part of a pick 3 bet, which means that some races are included in three pick 3 bets. The third race for example, would be the third race of the first pick 3, the second race of the second pick 3, and the first race of the third pick 3. I don't mean to make this seem complicated, it is really very simple. The simplest pick 3 bet is the $2 straight pick 3. If for example, you picked the No. 2 horse to win the first race, the No. 4 horse to win the second race, and the No. 6 horse to win the third race, you would tell the clerk: “In the first race give me a $2 pick 3 - 2, 4, 6".

Pick 3 Part Wheel

The pick 3 part wheel bet is one of my favorite plays at the track. It allows you to single your favorite horses in some races and combining them with several good paying horses in other races in an attempt to hit a good paying win ticket. There is generally good value in the pick 3 bet, and frequently they will pay considerably more than the comparable amount of money bet in a 3 race parlay.

To increase the probability of winning a pick 3 you may want to play multiple combinations by selecting more than one horse in one or more of the three races. The easiest way to communicate this bet to the clerk is to use the pick 3 part wheel bet. If you think the No. 3 horse will win the first race of the pick 3 and either the (No. 1, No. 5 or No. 7) horse will win the second race, and the (No. 2, No. 5, No. 8, No. 10, or No. 12) horse will win the third race, you would tell the clerk: “In the Nth race give me a $2 Pick 3 Part Wheel 3 with 1, 5, 7 with 2, 5, 8, 10, 12". The cost of this bet would be (1 x 3 x 5 x $2) = $30; for your $2 bet. You can bet any amount from $1 and up. Remember, that if you bet a $1 bet, you only collect 1/2 of the payoff amount since most bets are quoted for a $2 bet.
 

This bet is very similar to the Pick 3, but the player must pick the winners of four consecutive races from a given track. In this type of bet the client will say the race that states the first leg of the Pick 4 and then the horses he wants on each leg separated by the word with.

If you think that horses either No. 1, No. 5 and No. 7 will win the first leg of the Pick 4; let's say it starts in the race No. N, and the next race will be won by horse No. 5 or No. 8, and in next race after this the winner will be horse No. 6,No. 9, No. 10 or No. 11 and the following race will be won by horse No. 1 or No. 2, the usual way to communicate this bet to the clerk is to say this: “ I want a $1 Pick 4, Nth race: 1,5,7 with 5,8 with 6, 9 , 10 ,11 with 1 and 2”. The cost of this bet is the amount of horses chosen in each race multiplied by each other and then multiplied by the dollar amount of your bet. In this case: (3 x 2 x 4 x 2 x $1) = $48.

 You can bet any amount from $1 and up.
 

The followimg rules and regulations cover Quinella betting at BetMania.

In the Quinella, you must pick the horses that finish first and second. Either one can be first and the other one second. This bet functions exactly the same as the "Exacta Box". Although the Quinella has the same function as the "Exacta Box" the payoff can vary substantially. You must remember that there is no such bet of an exacta box; it is really two separate bets on one ticket. The Quinella bets are entered into their own pool separate from the exacta pool.

Not all tracks offer the Quinella wager, but to the best of my knowledge all tracks accept the term exacta box where ever the exacta bet is offered. If both the Quinella and Exacta bets are offered it is wise to check the tote board before making a Quinella or Exacta Box bet to see which one offers the greater payoff. Using the odds it is easy to calculate the return.

The following rules and regulations cover straight horse race betting at BetMania.

WIN

A "WIN" bet is just what it sounds like: betting that the horse you pick will win the race. You win if the horse wins.

PLACE

For a horse to "PLACE" it must finish the race either first or second. This bet generally pays less than the win bet but it gives you two chances to win instead of just one.

SHOW

For a horse to "SHOW" it must finish the race either first, second or third. This bet generally pays less than either the win or place bet, but it gives you three chances to get a return for your investment.

ACROSS THE BOARD

This is a quick way to say that I want to bet a horse to finish in any of the first three positions. ($2 Across The Board = $2 to win, $2 to place, and $2 to show). If the horse wins you collect all three bets. If the horse finishes 2nd then you collect the place and show bets. If the horse finishes 3rd then you will only collect the show bet.
 

The following rules and regulations cover Superfecta betting at BetMania.

With this bet you must pick the first four finishing horses in the order of their finish on a given race. In other words, you must pick the horse that wins, the horse that finishes second, the horse that finishes third and the horse that finishes fourth on a particular race. The simplest form of this bet is the Straight Superfecta, which is a single combination of the first four finishers. The minimum bet for a Straight Superfecta is $2. To purchase, simply tell the clerk: "$2 Superfecta on 1-2-3-4." A Superfecta is not offered in all races at all tracks (refer to program).

Superfecta Box

The Superfecta Box has a $1 minimum bet per combination -- $24 minimum total cost. You can box four or more horses on a single ticket and bet $1 (or more) on each combination.

Example: To purchase a $1 Superfecta Box using four horses, tell the clerk: "$1 Superfecta Box 11-2-3-4."

The following examples are for a $1 Superfecta Box:

4 horse box ( 24 combinations) Cost $ 24
5 horse box (120 combinations) Cost $120
6 horse box (460 combinations) Cost $460
7 horse box (840 combinations) Cost $840 Superfecta Key

The Key bet requires the key horse to finish FIRST with any combination of three or more horses finishing second, third and fourth. For example, if your key horse is No. 5 and your other horses are number's 2, 4, 6 and 8, you will win if No. 5 finishes FIRST and three of your other four horses finish second, third and fourth.

Example: To make the bet, tell the clerk: "$1 Superfecta Key No. 5 on top of 2, 4, 6 and 8," and the ticket will cost $24. If five horses were coupled with the Key horse, the cost would have been $60, etc. Superfecta Full Wheel You may select one or more horses to finish in any given position and combine these selections with all possible entries in the other positions. The number of combinations will vary according to the total number of horses in the race.

Example: If you pick horse No. 6 to finish FIRST in a 12 horse field and want to have $1 Full Wheel, tell the clerk: "$1 Superfecta 6-All-All-All." The total cost of the ticket is $990. This is another situation where even if you win, it is likely that you will still lose money.

Superfecta Part Wheel

The Superfecta Part Wheel is offered at a $1 minimum bet per combination -- $2 minimum total cost. It is now possible to make a Superfecta bet coupling one or more horses to finish 1st, 2nd, 3rd and 4th.

Example: You want the (No. 4 and No. 7 in the win position), the ( No. 1, No. 4, and No. 7 in place position), the (No. 1, No. 2, No. 4, No. 7 and No. 9 in the show position) and the (No. 1, No. 2 No. 4, No. 7, No. 9 and No. 11 in the fourth position). To bet a $1 on Superfecta on the above example, tell the clerk: "$1 Superfecta Part Wheel (4 7) with (1, 4, 7) with (1, 2, 7, 9) with (1, 2, 7, 9, 11)." There are 36 possible combinations in the bet for a cost of $36. To win, the (4 or 7) must finish FIRST, the (1, 4 or 7) must finish second, the (1, 2, 4, or 7) must finish third, and the (1, 2, 4, 9, or 11) must finish fourth. Here you can also omit the words Part Wheel and the clerk will perfectly understand the play. As you can quickly see, the cost of the part wheel can be much less than the cost of the full wheel, but it requires you to be more selective and do a better job handicapping.
 

The following rules and regulations cover Trifecta betting at BetMania

With this bet you must pick the first three finishing horses in the order of their finish. In other words, you must pick the horse that wins, the horse that finishes second and the horse that finishes third.

The simplest form of this bet is the Straight Trifecta, which is a single combination of the first three finishers in the exact order of finish. To purchase, simply tell the clerk something like: "give me a $2 Trifecta on 1-2-3." A Trifecta is not offered in all races at all tracks (refer to program).

NOTE: This bet is also called the "Triple" at some tracks.

Trifecta Box

The trifecta box has a $1 minimum bet per combination -- $6 minimum total cost. You can box three or more horses on a single ticket and bet $1 (or more) on each combination.

Example: To purchase a $1 Trifecta Box using four horses, tell the clerk: "$1 Trifecta Box 11-2-3-4."

The following examples are for a $1 Trifecta Box:

3 horse box (6 combinations) Cost $ 6
4 horse box (24 combinations) Cost $ 24
5 horse box (60 combinations) Cost $ 60
6 horse box (120 combinations) Cost $120
7 horse box (210 combinations) Cost $210 You must notice the more combinations you play the more chances you have to win, but the winnings will be less…because the total amount risked will be deducted off the winning amount.

Trifecta Key

The Key bet requires the Key horse to finish FIRST with any combination of two or more horses finishing second and third. For example, if your key horse is No. 5 and your other horses are No. 's 2, 4 and 6, you will win if No. 5 finishes first and two of your other three horses finish second and third. Example: To make the bet, tell the clerk: "$1 Trifecta Key No. 5 on top of 1, 2 and 3," and the ticket will cost $6. If four horses were coupled with the Key horse, the cost would have been $12, etc.

Trifecta Full Wheel

You may select one or two horses to finish in a given position and combine your selection with all possible combinations. The number of combinations will vary according to the total number of horses in the race.

Example No.  1: If you pick No. 6 to finish first in a 12-horse field and want to have $1 per combination, tell the clerk: "$1 Trifecta 6-All-All." The total cost of the ticket is $110.

Trifecta Part Wheel

The trifecta part wheel is offered at a $1 minimum bet per combination -- $2 minimum total cost. It is now possible to make a Trifecta bet coupling one or more horses to finish 1st, 2nd and 3rd.

Example: You want No. 4 and No. 7 in the win position, No. 1, No. 9, and No. 11 in place position, and No. 2 and No. 5 in the show position to bet $1 on each combination, tell the clerk: "$1 Trifecta Part Wheel 4 and 7 with 1, 9, 11 with 2, 5." There are 12 possible combinations in the bet for a cost of $12. To win, the 4 or 7 must finish first, the 1, 9 or 11 must finish second and the 2 or 5 must finish third. You can also omit the words Part Wheel and the clerk will perfectly understand the play.
 

Perfecta or Exacta: The Perfecta is similar to the Quiniella, except the two horses must finish in the exact order. To bet you say "$3 Perfecta, 5-6". Only if the horses finish 5-6 you win.

Perfecta Box: As with the quiniella box, except the two horses must finish in the exact order. To bet you say "$2 perfecta box on 4, 5 and 6". You are making six separate bets so your minimum bet is $12. If they finish 4-5, 4-6, 6-4, 6-5, 5-4 or 5-6 you win. With Perfecta Box, for each extra horse you add to the box the possible combinations get compounded and your number of bets increases accordingly. A "$2 perfecta box on 4 horses" will cost you $24 (12 bets), a "$2 perfecta box on 5 horses" $40 (20 bets), and a "$2 perfecta box on 6 horses” $60 (30 bets).

Straight Trifecta: (Tricast or Treble Forecast, UK) Pick the first three horses to cross the finish line in exact order. To bet you say "$2 trifecta numbers 7, 4 and 5". Only if they finish 7-4-5 you win.

$1 Trifecta Box: Pick three horses to finish first, second and third, in any order. To bet you say "$1 trifecta box 2, 3 and 5". You are actually making six $1 bets, so your total bet is $6. If they finish 2-3-5, 2-5-3, 3-2-5, 3-5-2, 5-2-3 or 5-3-2; you win.

$1 Trifecta Key: Pick your favorite horse to win then two or more others to place and show in any order. To bet you say "$1 trifecta key on 1 with 2 and 3". You are actually making two $1 bets so your total bet is $2. To win your Key horse must win and the other two must finish either 1-2-3 or 1-3-2.

Superfecta: The straight superfecta is played by picking the first four horses to finish in exact order. To bet you say "$2 straight superfecta 1-3-2-8". You would collect if the race finishes exactly 1-3-2-8.

You can Box, Key or Wheel most of the above bets.

Note: Different countries and different race tracks may have different rules, use different terms for how to bet and also for the types of bets. If unsure, ask the betmania Member Services staff when placing a bet.